You know I really wish you could show video by URL, but it can't so here is the other video: https://www.youtube.com/watch?v=m30tXaiimT4
Tuesday, June 25, 2013
Trials 'N Talking: Change In The Game Industry and E3 Anticipations
Hey, I've started a new series (a little while ago actually) and I just talk about random topics while playing Trials Evolution Community Tracks and Online Matches. Check 'em out!
Wednesday, June 12, 2013
Been A while
Sure has here is my FUSE review and I might wright one for The Last Of Us, stay tuned and subscribe to my YouTube channel: http://www.youtube.com/user/OstracizedGamer
It's not popping up on the feed click this: http://www.youtube.com/watch?v=Wiadqy5hqZk
It's not popping up on the feed click this: http://www.youtube.com/watch?v=Wiadqy5hqZk
Tuesday, May 7, 2013
Far Cry 3: Blood Dragon Review
Did just a video again. I really don't know if I want to continue this way or not, but here it is!
Friday, April 26, 2013
Injustice Review
Surprise! I didn't even write this review! Wait, I mean I just wrote out a script and then recorded the video review. Trying to mess around with HTML to get the video size, SCREW IT! Just watch it on YouTube and maybe throw a subscribe or two my way?
Saturday, April 6, 2013
Legend of the Slender Man. Slender: The Arrival Review
Slender: The Eight Pages. Need I say more than that? We know that game more than the actual mythos of the Slenderman by Marble Horents. Either you watched a crap ton of youtubers play it or experienced the raw virtual terror of the Slenderman yourself. Created by Parsec Productions, Slender: The Arrival is the reboot to The Eight Pages. The name could be stating that Slender has officially arrived. Knowing that the original spawned off so many other maps each still as horrific as the the next. This game was the scariest thing I ever played. There really isn't a whole lot to say, because the more knowledge you have, the less unknown and scary our tall, long appendaged friend is
Page 2: ALWAYS WATCHES NO EYES
Well, it's both great and awful to have eyes while playing this game, no pun intended. You also would need a good computer to set this game on ultra high. You may also need to tell your graphics card to process all of this game's graphical details. Now I never try and poke at the technical aspects, but it was pretty aggravating that the game was lagging so much when I first played it and I have a great computer. Like I mentioned quickly above, I had to go to my NVIDIA dashboard and manually select my High-performance Graphics Processor because it detected and used the integrated processor, which is only for smaller tasks on the Windows Explorer. Despite the anger and search, it was very easy to fix. It honestly should be fixed in the program asap, because some people may not know how to fix it themselves. When it all works, it looks amazing for any indie game. Who ever made the game world, you have a really bright future in this industry. Later during the game, at night, the game world appeared even better than Alan Wake. You take that plus Slenderman, your f***ed!
The game's sound effects and music were also very well done. I could easily tell that the developers did use many sound assets from the original game, but I feel it was necessary to keep that perfect level of sh**-you-pants scary. The music was also crippling to hear floating in your ears. Overall, the art presentation was shocking, creepy, and beautiful. You still have to play game you know. Yes, I know...
Page 3: CAN'T RUN
You can try, but you may not get very far. To be honest, I really had idea has to expect what the gameplay in this game would be. I recall that the game was pre-ordered, there was an upgraded version of the original game. Later, I noticed that there is 5 stages in all and you can go back a select any of them after completion of the game. The eight pages is still present in is own stage and I don't want to reveal the rest of the game, but I will say most of them do involve the one item scavenger hunts. Each one is not as it seems though, well, expect the Eight Pages stage. I would also like to note that the classic portion of the game is the hardest, and by that I mean really difficult, at least, for me. If you've beaten the classic game, then this wont be a big trouble to you. Then when you beat it, play it on Hard Core for a special surprise at the end. This game is for the veterans of the original and not the beginners, unless you are a quick learner. It's also not a long game at all, but it will still scare most anyone even after over hundreds of playthroughs.
Page 4: HELP ME
Like I said before, I do not want to give too much away, because I tended to do that early in my reviews. The story concept of this game is much like that of Metroid, where the player is dropped in the game with absolutely zero understanding of the history or current situation. I've always loved that concept, of course if it's done well, that is. Just like the movie Memento, the player soon finds clues to add up into a story of their own up until the end of the game. It's expertly well done in this game and it still has one wondering about the story after the end, but not enough to feel as the game left a plot hole. Overall, Parsec Productions does an incredible job of delivering such an immersive, frightening, hopeless, and unknowing story. It is called Slender: The Arrival for a reason, that must mean he has just arrived and there may be another game. Here is the basic story of the game; you go to a friend's house and then Slender is after you. Now I just left out a whole lot of info, you will have to discover a piece together yourself, if you're courageous enough.
Page 5: LEAVE ME ALONE
Slender's reboot, Slender: The Arrival is a will shattering game, that can scare you to the core of your nerves. The games presents and beautifully horrific, artistic style rivaling games in our recent past. The sound design is recycled from the last game, but it needs to be. The gameplay is that of the original game with a few more additions for more content. It is very challenging game, depending on who you are. It's a game made for the horror game vet and the quick to jump learner. The game'sun revealed story is a nostalgic scare trip into the darkness. Despite the shaky start and difficult gameplay, it's a very well put together indie game. Slender: The Arrival still keeps me up at night, 5 eggs out of 6.
Just don't get too scared of the Slenderman, because, as it goes; if you are afraid of him, he will get you!
Monday, April 1, 2013
Two Heads Usually Better Than One. Army of Two: The Devil's Cartel Review
Friendly Wave Goodbye
*Reading up on the history of game and developer* Says here on Wikies that EA (or Visceral) Montreal, is, shut down... Well, that's sounds like a great time to be had. I just don't want to think of why it happened. I feel that their lack of game sales may have contributed to this developer falling in shambles, but my ignorance finds bliss. Other than Army of Two, most of their games seem like ports are or just small spin-offs of big franchises. I digress, this is about Army of Two; a series that I've heard of, played a demo for, and only 1 friend I have plays it. It always appeared as a fun co-op game, but I never got real into it. After a bit of thought, I can say that these games have a realistic action movie (if at all possible) sense to them. For one, gameplay concept of "Aggro" or, basically, one person shooting or exposing themselves to the enemy will draw their attention towards the corresponding player, really possessed a form of realism that most games then (2008) did not have. Unfortunately, I never felt purchasing one as being necessary for my gaming experience. I wonder if this game will change that? It didn't help, that's for sure.
It's Not Halloween! Why the Masks?
I wanted a title to fit the visual and artistic presentation of the game, there...
The music in this game is worth just as much as music in a Gears game, it's just for background and nothing more and else. It's not terrible music, it's just decent enough to have no complaints and deduction to reserve. I feel that sound effects should be noted though. The metal parts flying everywhere and explosions going off really set a sort of realism in this action movie world. The guns sound like COD guns, but the sound effects are over all great, but okay with music. Now, for how the game appears.
The previous two Army of Two games used the more so typical Unreal 3 engine, which at the time(s) looked pretty decent, but not great. This time, Army of Two utilizes Dice's Frostbite 2 engine Okay, wow what a switch. For that, it's quite a pleasing for this game to run. Physics look very natural and clean, with some well rendered worlds and models. When the game is first launched, the offers an HD texture pack install; playing with it off and then on, I have to say that does not look a.. whole... lot different. At least I mention that for fabric texturing quality, it burray! From a third person distance, it appears tolerable and that's all to say. The guns and masks look new and shinny. Speaking of Masks, would this be an adequate place to mention customized masks? You can make a customized mask! It may have doable before forgive me for lack of knowing. Sadly, it is not as good as Call of Duty emblem editor, but it's cool to make your own mask or attempt to make a Slipknot looking one. On to the characters behind the masks!
Paper Loses to Rock, yep...
Seeing as there are always just two main characters, making them likable is pretty much key to even a remotely decent game. At first, a really wondered why we didn't play as Rios and Salem, but that will come soon, get ready for the worst of that. For the characters you do play as, Alpha and Bravo; they start off pretty mindless, but soon their personalities come through. Unfortunately, Rios and Salem seem a bit stale, but once in a rare while they will crack or just apart of a joke made by Alpha or Bravo. Theirs names are another interesting point, they never tell you them. I really don't understand why; is it trying to make it feel as though the gamer is one of them? Well, that just does not work in this day and age. The only way to do that is have custom facial features and being able to name the first name. Been done very well many times before, if you don't do it to the "n-th" degree, just don't even try. The characters are adequate, to mildly put.
Now for the story. There is no way for me tell my opinion about this without giving away the biggest spoiler, I will put the spoilers around quotes. You are not prepared: So, we start off in training with A&B (Alpha/Bravo) not so hard. Now it gets confusing and from I gathered you are going to rescue this person and there is this cartel that attack you and then see the main bad guy and then you fight in and out. Salem grabs a car and you drive until it flips over and Salem gets trapped under neath. Then Rios tries to get him out, but the cars explodes with him inside, a he dies...
[SPOILERS AHEAD]
"but he doesn't and no body knows. Years later we find a mayor wants to put and end to this drug cartel's reign. So then after a few levels you meet that same person you saved and she wants to destroy the cartel for kidnapping her, oh how convenient. You find out that a guy who also wears a mask works for the cartel. Later you find out it is Salem and he is disgruntled that you left him to die when he clearly was dead. Five reasons this makes no sense: 1. You don't survive with a few burns after a car explodes from the inside. 2. The cartel would kill him instantly. 3. If he did survive, he should have known what kind of jobs he did for years. 4. Apparently he does not care about his friend Rios whose has saved his life and all the other crap they've been through, like starting up TIIIO. 5. He's a bitch. Cry me a river. Right at the very end, Salem scratches the name of either Rios' girlfriend or sister on the wall of his prison cell, that is no April Fools"
I'm done, I'm SO DONE! It is that horrifically bad, I mean it's the most asinine storyline I've ever experienced in my life of playing video games. It makes no sense, has no point, and has a "The Departed' ending, but with a little more bullspit at the end. Other than the barely revealing characters, the storyline is a typical destroy the drug cartel, and that the thing with Salem kills the entire thing. Did M. Night Shyamalan write this piece of crap? It's, it's bad, not so bad, good, but so bad, bad. This game has the one of the worst storylines in modern game history, period. Oh yeah, it's ending is pretty much 10 times worse than Mass Effect 3, if you hated that ending. Overall, this is, *long sigh* moving on...
I Declare A Thumb War
The gameplay is actually very delightful. There. Is that enough? Of course not, the storyline only beats it half to death. The gameplay feel is very clean and smooth, with a very nicely made, fluid cover/movement system. When being ostracized, such as myself and are playing solo, the partner AI, is pretty smart to the apex that he can actually kill multiple enemies and 90% of the time actually revives the player in reliable time. That's if your aren't stupid and run out in the field to just get mowed down. In the final room of the game, the AI goes full-on mentally challenged by straying away from you and walking around aimlessly. The final boss is much easier if he is kinda of helpful, but that happens on and off. The games also has a good length to it with a total of 50 "level segments" that run a pretty decent amount of time, about 10-20 minutes to complete each one. It's also made for some great chaotic co-op fun. I did encounter 4 very similar bugs that just kept the level from progressing, but can be fixed by restarting the checkpoint. The game also has some really easy to challenging difficulty levels that take some tactical thought to finish. I'm not done yet, just a bit more.
Co-op Customization
In Army of Two: The Devil's Cartel, I didn't know you could customize weapons until an hour after playing, I should have looked a bit harder. You can! I really enjoyed this feature, it was cool to "Call of Duty" or "Ghost Recon" personalize your weapon for a third person co-op game. It really lets the two players stand out from one and other, which in turn, let's them fight over who's cooler than the other. Probably should have put the custom Mask creation thing here, oh well, it's up by the art style portion of this review. The game also features a leveling system, in which after two playthroughs, will get you the highest rank of level 25. Good news is there is no tacked on multiplayer and co-op is very enjoyable. You can also earn money that can be used to purchase a small abundance of Weapons (and attachments/camos), Outfits, and Masks. The money also progresses leveling up and acts as an arcade-like scoring system, which is pretty neat considering most games have points and an a game economy separately. That may seem like a lazy way to implement, but I find it fresh to see. The overall gameplay is fun and energizing, but really can't fully save this game. On the other hand, the gameplay alone may be enough to have a go at this game.
It Takes Two...
...too really enjoy this game, if you can get past the annoyingly terrible and bland storyline. The look of the Frostbite 2 engine is decent, even with the texture pack, feels natural. The music is what you'd expect and not so bad. The story... *uhck*, is not good to say without freaking out about it. The gameplay is intense and gripping. This game is an alright single player game and a prefect buddy game to play. Worth to me about 30 bucks, seriously, they might as well have no story. To continue, the gameplay is by far the best aspect of this game and is actually quite enjoyable. If you like shooters and don't care about storylines, and you have a buddy to play with or online "social skills", give it a rent and see this shi-I mean alright action game is a consideration for purchase. *cough* torrent *cough, cough* Army of Two: The Devil's Cartel, is the worst game I've reviewed so far and it did not have to be, it earns 3 eggs out of 6. This was not an April Fools joke.
Sunday, March 24, 2013
Another COG in the Gear of War Judgment Review
2011 - present...
A while back, another Gears of War game was said be in development. I knew right then after my completion of Gears of War 3, what that statement meant, one or more prequels. It seems that prequels are all the rage lately in the seventh generation of gaming. So now, here we have Gears of War Judgment; that is a suspicious title to say the least. It is interesting to note that Cliff Bleszinski did not even touch this game, period. Well, he might have played it, but he still had no hand in the actual development. Now I know what you're thinking, don't jump too far ahead now, the rest of the developers at 'People Can Fly' got a year and half to create this game. I can now take it off the shelf (from the video rental store) and examine this compact duel layer DVD newly born in the Gears of War family. Here I will let you know if this game is just another COG in the Gears of Microsoft's money machine or if it can stand in with a bloody good game series.
...And Justice For All
Gears of War Judgment is a prequel to the original game and surrounds the characters Baird, Cole, and two new character's: Sofia Hendrik and Garron Paduk. The main levels of the game are the squad member's flashbacks that serve as testimonies during a military tribunal. Each member tells a different part of the story, when they traveled to a COG base and launched a lightmass missile without authorization and now face execution. That's our Baird! I find the storytelling and narrative in this flashback format to be quite unseasoned for a game like Gears, and it's a nice tweak. I believe that most fans will still enjoy it just as much as the other titles. Once the story is completed, it's time to hit it up right before Gears 3, with a story extension called Aftermath. It takes place just moments before the Imulsion cure is released. Basically, before heading to Azura, Baird, Cole, and Clayton Carmine attempt to find a transport and reinforcements. I don't want to give it away, too much, but Aftermath follows a more traditional narrative path of a Gears game. The standard story almost felt more akin to a sci-fi noir game like Halo 3: ODST, and I will come back to that game. Each character has a different chapter to tell and investigate.
The characters the player jumps into correspond with each individual testimony and different area of the game. It was neat to witness the different character's perspective and ongoing, changing attitudes towards the other members, their mission, and the war as a whole. At first, I only appreciated Baird and Cole because we've had the three games to get to know them. Most would like Paduk just because of Russian-like voice and stereotypical attitude. With time, just a little time, I figured out his background and could sympathize with his motives, but still could argue with a few things he says. Unfortunately, Sofia didn't really hit it off with me at all. She seemed like a detached character, that annoyingly does it all "by the books". By the end of Aftermath though, I finally felt for her, but it took a while. Gears of War Judgment follows our two favorite characters into battle and does a favorable job of developing some new ones to tag along.
Blackened
The visual style and graphics of the Gears games hasn't really open eyes very wide, but it did progressively get better and better. One look at the title screen and you'll know if the game's graphics and style will do justice for a current generation. The graphics in this game are of the best and even slightly better than Gears 3. Every location looks so freshly abandoned and demolished, it looks great. As you can see, fire is pretty much everywhere in this game, and it looks really bright and awesome. The reflective and shine effects look quite gorgeous and I did find myself looking at the scenery quite a lot. It is, by far, the best in the series. The cut scene graphics however look exactly the same as the third game, but to improve that takes some more time and money. I have seen the skeleton and the basics of the UDK 3 engine and I have to say, this engine is about as good as it's going to get and looks great for being almost 9 years old. As you can also tell, I based the title of the paragraphs off of a Metallica's ...And Justice For All tracks. The Judicial statue in this game reminds me of that album cover. I know that figure was designed much earlier, but the dark tone of both works fit considerably well with each other. Speaking of music, the soundtrack of this game sounds like a rehashed version of the Gears 3 music. Music in these games is just for background noise, nothing great. The graphics and art style of Judgment are improved a tad bit and still looks great for an aging game engine.
The Shortest Straw
The gameplay of Judgment is not any different or fresh in any way: It's Gears 3 in a different environment basically. It has its ups and downs, I feel like each battle encounter is just a, "Here we go again...". Compared to the other games, it's the same old tired thing. I will give some credit though for the implementation of the star ratings, Horde-like battles and Declassified missions. The star rating system really adds to the replay-ability and challenge of the game, much like in the recently released Metal Gear Revegeance, but not as fun and intense to go for. The Declassified Missions just alter the current mission to a certain criteria for a change of pace, and eh I did them because of Achievements. I did like the Horde sequences, but soon after, they get tiring and aggravating to go through. I will say, this was just what it needed to get this game off the ground, for a little while at least. The campaign has a decent length to it, but when it's done, there isn't much of a motivation to play it again. The gameplay of Gears of War Judgment is the same thing with just a few interesting things joined in.
One
Well, maybe a bit more than just one or it's not multiplayer. Many games rushed out this past month have had their share of tacked-on multiplayer. Gears of War games have always been created with multiplayer in mind and it has never felt tacked-on. Judgment tries to take its word up on that, but falls just short of the fun the previous games contained. Some players are just going to be so much better than most and it gets annoying, but that's dedication and that gives it some good. Gears fans will enjoy it more than casual players such as myself will. In Team Deathmatch, it is a who is better contest and same with Free For All. I will say, that Domination is quite enjoyable for a while and it actually keeps the team doing something unlike many others multiplayer now. The game has also gotten rid of active, reloading, DBNO, and executions. Why? I do not understand this decision at all, that was fun to do. They also got rid of the Locust team and now the sawed-off is two shot and weaker now. I really cannot comprehend this and it seemed like a lazy attempt to change the game. Not a good thing.
In addition, there are only four maps and despite how well designed each are, we could have had at least a couple old ones chucked in for some more content. The controls have also been more streamlined with the left bumper being the grenade button and Y being the weapon swap. A good modification, but this takes away the ability to plant grenades and support and third side arm weapon. Okay, it's not all bad. The game type Overrun is a whole lot of fun to be had. You can play as the Locust and kill the COG or be the COG fending off the Locust. It's a entertaining mix of Horde and Beast with a Battlefield-like objective and progression. It needs to be played to be understood and appreciated, it's very good to say the least. Go and try the demo to see my point. Survival is the last mode and it's just Overrun with AI, so... that's it. Still not happy? In due time, the game will get the addition of the Execution mode and couple maps for free. That's great news, I feel this game is lacking a bit of content, but at least the game works properly.
Harvester of Sorrow
RANT TIME: That gun... This really got to me. You had to pre-order this game to obtain the Classic Hammerburst from the first Gears game. Oh and it's not the same gun, it's a burst fire. I know what some may think, "Oh it won't affect the balance". Do some forum surfing, you'll find that people really think this gun is really good. They make you pre-order or soon possibly purchase the weapon from the Xbox live Marketplace, to get the advantage. I feel the blame of this falls squarely on Microsoft Game Studio, and potential feeling that this game would be terrible. Then they make you get stuck with the game not knowing if it is good or not if you want the gun. Buying optional things that are for aesthetic purposes is alright, but they went way too far this time. This is worse than the micro transactions the EA has now. There is even less items to unlock in this game, but they do give you prize boxes from completing certain goals, but most of those are just XP awards. So much more content could have put into this game. Microsoft, wake up and give everyone that gun! Don't be like EA!
Eye Of The Beholder
Gears of War wasn't done yet, and I knew its next direction. I bet many others predicted something along those lines too, and it's not disappointing, to some. The narrative was very intriguing and neat to follow as a first approach in a Gears game. The characters we knew where great, and other characters where what they could be, nothing more. The graphics don't change a whole lot, but still appear as well they can on and old engine. The visual style is unchanged, but is alluring enough to take a second glance at the scenery. Neither aspect is grand or even memorable for any of these games. The gameplay is identical to the other games, but adds infrequent changes in play. These, more so additions, give a little more, but get tiresome after some time. The multiplayer shallowly deletes some fun features and has only two fun game modes: Domination and Overrun. In all, the game feels less, in terms of content while comparing it to Gears 3. I think of this game like Halo 3: ODST. It should have been called Gears 3: Judgment and priced at around 45-50 dollars. It's for the huge Gears fans, not anyone else. For a causal player like me, if you want it enough, wait for the price to go down for your own good and bite through being murdered by the Classic Hammerburst. It is not worth 60 bucks. Gears of War Judgment is just another polished COG in the wheel, it stands in the corner of the series at 4 lukewarm eggs out 6.
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