Powered By Blogger

Monday, June 6, 2011

Halo 4 Trailer

It looks like Halo is back! Take a look at the first trailer of Halo 4! Then watch the Halo Anniversary Edition trailer too!

                                                       Halo 4:

                            Halo Anniversary Edition:

Saturday, June 4, 2011

L.A. Noire Review

            

        Has anyone ever heard of a 1940's Film Noir style video game? No, not until the release of L.A. Noire. Developed by Team Bondi of Sydney, Australia; L.A. Noire brings the stories of 1940's crime on the streets of L.A. to the PS3 and Xbox 360. Also co-developed and published by Rockstar Games, LA Noire is quite the opposite of GTA and even Red Dead. In this game you play as a WWII vet who has returned home to become "a cop". As the player proceeds through the game, the main character Cole Phelps (voiced and faced by Aaron Staton) is promoted to working other types of cases. The main focus of game play is to analyze each crime scene and decide whether suspects and/or witnesses of the crime are lying, being truthful, or doubtful of whole situation based on a series of questions the game makes you ask about a case. Thats not all, there are runners and shooters who fight back and the player must uphold the law in any way possible, with occasional injury or accidental property damage. This game play is so original and so very well programmed it makes you feel like a real forensic investigator without all of the fancy computer technology. Even when a player has beaten this game, it will keep enticing you more to play over and over again. You can also explore a small piece of 1947 Los Angeles with either you or your NPC partner behind the wheel. Unfortunately if your running a case, smashing around town will severely impact your case fitness reports, and careful with who drives because even the AI aren't perfect drivers either. Anyway, the game player feels that of a real-life crime investigations; you got to deal with stuff on the ground, running around, and shooting some clowns... um, yeah clowns acting like they can do what every they want. Anyway there is not a single person in this game that even looks like a clown, the facial rendering and animations are a new revolutionary face scanning technology that now takes people that have to face act too like in real movies! I mean this technology was made so you can see if someone is lying. Along with that, the other renderings and graphics are amazing, this 1940's LA is so convincing, I don't live in LA at all, but I think Rockstar would know a thing or too about LA and have the ability to help Team Bondi make the perfect LA from sixty years ago. Even the cars are realistic for the time period and licensed too. Not the mention the wonderfully authentically placed products out and around the area. This game even allows you to make the color black and white, but too bad you can't add more fog around the alleys and constantly have the ground all wet, but bravo anyway. The game's story really is a story you experience for your self. In short, the story line is about how Cole's army experiences end up intertwining with some WWII buddies and there is some whole great big Hollywood conspiracy. All in all this game gets a  valorous award of six out of six eggs. Lets inspect this evidence.

EVIDENCE A:

Tuesday, May 24, 2011

Call of Duty: Modern Warfare 3 Reveal Trailer

Modern Warfare is back in the fight with its upcoming sequel to the highly rated Modern Warfare 1 & 2. This trailer shows just a very short glimpse of the campaign gameplay. I know this may seem cliche to all COD games now, but this one looks more amazing than any of the predecessors! Enjoy.


Monday, May 9, 2011

Mortal Kombat review

          

      In 1992, Mortal Kombat sent its blow to the spines of parents and other groups because of the amount of blood and gore. Mortal Kombat was one of the games that made people from the ESRB and began the biggest controversies of the modern day, violence in video games. Enough about the looked down portion of MK, time for the guts and glory. This would be the ninth game in the main franchise and the first MK game for the newly from NetherReam Studios (reformed from Midway Chicago) with a newly signed contract with WB Interactive. The main point of this game is its gameplay rooted from the classic arcade MK games, it returns to a 2-D plane with 3-D graphics. The game does a well balanced job of being able to link combos with special moves. So you can't keep doing Forward Forward Low Kick with Sektor all the time, but you can pull off some +25% health damage on others without seeming cheap. The running option from MK3 haunted each arcade with the AI that could run to you and kick even more crap out of you; instead they add dashing 2 or 3 steps, which they could have done without. Now the story of this game is like watching a different version of the MK movie for the first three games. The story centers around the end of MK Armageddon, when all the warriors of every realm have been slain, Radian and Shao Kahn face of in the final battle of Mortal Kombat. Of course he would prevail, but in Radian's final breaths he is able to send his past self images that set in motion a new timeline in Mortal Kombat. As stated before, it is like watching the MK movie with a ton of characters and the same corny dialogue, but it is sort of bad in a very good way. That said I move to the art and graphics. The Unreal engine really shows its potential in this game, I mean the graphics are awesome. The art is just as perfect as anyone could want to see. Even though the menus are done with HD sprites it still looks cool. I must also mention the music, it is like going back to UMK 3 in the arcades, the music is o-u-t standing and Dan Forden will pop up every so cool move and yell TOASTY!!! I want some eggs and toast! This game earns 5 out of 6 ostrich eggs.

Monday, March 28, 2011

Crysis 2 Review


       
        Crysis was a gamer crisis when it was released. Some people would Cry if Crysis couldn't run on their PC. It was probably the first PC game to say indirectly that your PC sucks! After Crytek's staggering display of graphics, Crysis became the soul standard for high end gaming computers. Some people would say it was only good because of its graphics, and others would argue that. In Crysis, players took on the roll of a man called Nomad. Nomad was with a group of Special Forces lead by Prophet. Each member wore a unique "Nanosuit" that enabled them to become super soldiers. A routine spy operation on a North Korean base led to a discovery of an alien artifact that when messed with awoke an entire alien ship that had been buried for millions of years. In short, the US was contacted and sent the Navy to fight and Prophet went back to the island, and apon defeating "the boss", Nomand, Physco(a former SAS now US SP in a Nanosuit), and a scientist flew into the island to find Prophet. In Crysis 2, three years later, somehow Prophet is out and paranoid. Prophet rescues a man named Alcatraz and gives his Nanosuit to this ordinary soldier and then I don't spoil anything. So essentially, Nomad and Physco are where now? The game holds in that information and does not let the player know anything, at all, ever. That really is the only major down point in Crysis 2. Anyway, this invasion that was escalating since Crysis hits New York and Prophet's Nanosuit that has been modified by contact with aliens is the key to destroying them somehow. So after destroying stuff and saving people and smacking around enemies the game ends and Alcatraz apparently has developed Prophets personality. Yeah I know... whaat? So maybe people who loved Crysis will be a little confused and shocked, in a bad way. Moving on to what Crysis is known for, the graphics. Crysis 2 does have the best console graphics of any game so far; they brought those insane graphical ablities as its oringinal did it in new platforms, but not new heights. I don't know how it looks on PC, but probably not much better, if not at all. Still, it has the best console graphics, though. The graphics of the first game portrayed the "Wooden Jungle" almost perfectly and same with the "Concrete Jungle" in Crysis 2. The alien architecture was very original, and it seemed familiar, yet new in the same way. The rest of the art is really realistic looking and that’s really all that can be said there. Its unique game play of using these armor modules is easier to do for consoles and even in its multiplayer modes. Other than that, the game play has not changed much except for being able to slide while running and being able to add little perks in single-player (like CoD). Now moving to what is needed in FPS games now, multiplayer. Now the short statement here is the fact that it is very biased. Now let me explain. You take Halo and mix it with Battlefield/ Call of Duty and you get Crysis 2 multiplayer. If you like both then this is for you, if not then try renting this first. This also goes for single-payer, and that will just about wrap Crysis 2 up. This game earns a 5 out of 6 eggs, the breakfast of a true super soldier.

Sunday, March 20, 2011

Crysis 2 review coming soon and short new Preview

         Crysis 2 review will be up once I can get some time on it. I have seen a video for Crysis 2 and it is below. I want to talk about the video. Go ahead and watch then read what I say. Ok this video starts out with a stealth kill very similar to a stealth kill in Kill Zone or Aliens vs. Predator. I would like to say just as a comparison. This game is like Battlefield on steroids. Not saying it’s too much like it, but even from the first game, the movement felt like Battlefield. Anyway the stealth kills in FPS must be all the rage and I like this addition. I notice that the guy Alcatraz (main character) kills is human and is called a CELL solider like from the demo. So apparently some humans may have chosen or were forced to work with the Aliens. Watching more of this made me more hyped about this. The sliding is a fun feature and it seems that the character can take more damage in Crysis 2 (if this difficulty is normal) than in Crysis. This game does have all the versatility that it’s original had and more. The open environments look very prevalent, also much like Crysis. Unfortunately ammo looks a little scarcer. So it looks like there is a survival aspect and players must really watch their ammo count. Then I saw the character show his hand on the screen and saw a bunch of little armor changes that could be made. I believe it’s the modules from multiplayer (equivalent of perks in CoD). I think that went over the top and might affect the single player. I just think it's a little too much for a FPS like this. Other than that, it will be amazing, right? Tell me what you think.


Friday, February 4, 2011

Dead Space 2 Review


          Horror franchises have been trying to find the human mind's epicenter of fear. The Horror video games have something movies don't have, interaction. When Dead Space came out, no one knew what to expect. When the players entered the hull of the USG Isimura, the other happy video games they knew died. While the player walked Isaac through the Nercomorph infestation, unspeakable horrific nightmares worked their way into the players’ thoughts and fears. After surviving this encounter, the horror was not over and a larger more terrifying fate was ahead. Dead Space 2 began three years later, after Isaac was sent to a physiatrist ward on a Saturn moon called Titan Station, where he did things he does not remember. The first scene of the game is defiantly the most horrific video game moment ever. You watch helplessly as a man trying to free Isaac is turned into a Necromorph instantly. All of the gory and disturbing details are thrown in your face. After Isaac is able to kick the monster away (oh yeah, Isaac is also confined to a straight jacket) the player must quickly direct Isaac through the other rooms and hallways as the Necromorph breakout beings. One wrong turn and your dead. As the player finally gets the famed Plasma Cutter, it is a God send. You would think with the additional weapons obtainable in the game, you would be safe. This game makes sure you don't feel safe, ever. The game does a great job of challenging the player with non-boring puzzles and some very fun and scary zero gravity flying sequence. The does not change up the old enemies and the new enemies are not hard to get use to making this game perfectly predictable after playing once. Visceral Games did really set the bar in terms of difficulty, by making it so the game could only be saved 3 times. This difficulty also took the hardest enemy difficulty and took away the ability to use the items the player obtained by completing the game. Only players that are "hard core" in Dead Space should giving Hard Core mode a try. Quick time action sequences added more action, but not more button pressing, which again kept making the game more predictable. Even though the game was predicable the feeling of fear was still there. The story of Dead Space 2 is only completely followed if the original Dead Space is played, making it more of and a epic story. Throwing Nicole fighting Isaac in his head gave me quite a scare. The scare in this could only been achieved by the perfect harmony of the art and sound. Much like the first Dead Space, the art wonderfully and horribly showed that the minds at Visceral Games are not normal. It also made the atmosphere best of any seen in movies or video games. Multiplayer was a new addition to Dead Space and in Dead Space 2 it was awesome. The balancing was great it seems either team could take a win. But one issue was the team killing. It should not have been put in. Other than that the multiplayer took on a Left 4 Dead style verses mode with the game play and look of the Dead Space universe. What can I say, Dead Space 2 is Visceral. It earns a 6 out of 6 eggs. Those are eggs right? J-Just checking.